

Ghosu - for his weapons tutorials, thank you for helping others learn. If you wish to modify my weapons or use them in some way please contact me first. Meshes and textures created by me in 3DS Max and Photoshop. Repeat for each of the weapons you want to add to your inventory, replacing the item number to match each weapons specific ID number. Press Enter on your keyboard and you should get a confirmation message that the item was added.Ĥ. Select the item you want to add and type player.additemįor example you would type in something like:ģ. You should see a list of the Dovah weapons and their PRID numbers.Ģ. Press the ~ key to open the consol commands, type in Help SAO. If you previously had the 1.0 or 1.1 version installed you may lose the items you created at the forge, to replace them:ġ. esp files, the Meshes and Textures folders into your Skyrim Data Folder, if promted merge, and over write the files and folders of the previous version. Uninstall the previous version with the Nexus Mod Manager.Įxtract the zip file, place the. esp files, the Meshes and Textures folders into your Skyrim Data Folder, if promted merge, nothing will be over written unless you're updating from a previous version. (A War Hammer may be coming in a future update.)

This is my first mod uploaded to the Nexus so bear with me. These weapons do not replace any of Skyrim's existing weapons. This pack adds six new craftable weapons under the ebony smithing perk, they can be upgraded and enchanted and are slightly more powerful than ebony weapons but not so much as to be overpowering in game. Thanks to David Brasher for talking me through merging the plugin files into one plugin.įixes the issue with the sword and dagger scabbards being solid black.Ī special thanks goes to ghosu for helping me resolve this issue, check out his mods! Increases the number of daggers created at the forge from one to two. Removes the duplicate sword at the forge. Merges all six loose plugin files into one plugin. Simply put I don't have the neccesary skill set to make armor or clothing so I won't be making any armor or clothing. Worn items must be rigged (bound) to the character's skeleton so they move with the character's momements.I'm not good at rigging at all honestly.


But modeling something thats worn by a game character requires a skill set I'm not terribly good at. I'm a decent 3D modeler and with good references I can model most things that are non organic. I've been asked repeatedly about doing armors/clothing to go with these weapons.
